zelda-solarus-return-of-the-hylian (1.2.1-1nano) unstable; urgency=low

  * New upstream release
  * Fix ghostly proprietor sprite displaying issue (#114).

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Wed, 14 Aug 2019 20:50:20 +0200

zelda-solarus-return-of-the-hylian (1.2.0-1nano) unstable; urgency=low

  * New upstream release
  * Upgrade to Solarus 1.6.
  * Add Solarus Team logo.
  * Change the sound of the Solarus logo.
  * Dungeon 6: make medusa puzzle easier (#97).
  * Fix using joypad hat in menus.
  * Fix accents displaying in Spanish (#100).
  * Fix fire traversing torches after they get lit (#104).
  * Fix minor torch alignment errors (#103).
  * Fix minor tile issues.

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Wed, 26 Dec 2018 20:16:59 +0100

zelda-solarus-return-of-the-hylian (1.1.0-1nano) unstable; urgency=low

  * New upstream release
  * Upgrade to Solarus 1.5.
  * Add German translation (thanks Wuzzy2!).
  * Add Spanish translation (thanks Diarandor!).
  * Fix initial cursor position in savegame menu after a new game.
  * Fix stuck in a cliff west of the castle (#87).
  * Fix silver arrows incorrectly changing the arrow counter (#88).
  * Fix stats showing 47/46 monsters if a chicken was killed (#89).
  * Dungeon 4: fix crash when picking the crystal as rabbit (#91).

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Thu, 28 Jul 2016 19:34:08 +0200

zelda-solarus-return-of-the-hylian (1.0.8-1nano) unstable; urgency=low

  * New upstream release

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Thu, 02 Jun 2016 18:54:40 +0200

zelda-roth-se (1.0.8-1nano) unstable; urgency=low

  * New upstream release
  * Increase rupee drop rates (#86).
  * Increase chances of getting bombs before dungeon 1.
  * Fix inappropriate English translation.

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Fri, 11 Dec 2015 21:34:48 +0100

zelda-roth-se (1.0.7-2nano) unstable; urgency=low

  * proper depend on solarus

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Tue, 24 Nov 2015 20:18:12 +0100

zelda-roth-se (1.0.7-1nano) unstable; urgency=low

  * New upstream release
  * Use Solarus 1.4.5.
  * Allow to customize keyboard and joypad controls (#2).
  * Add title screen music (#74).
  * Add left/right arrows in pause menus to indicate possible actions (#60).
  * Show the current floor when it changes.
  * Fix typo in French dialogs in the intro.
  * Fix the blue potion dialog in English (#78).
  * Fix entities falling in holes even when hooked to the hookshot.
  * Fix caps lock state ignored after restarting the game (#20).
  * Fix hero stuck in a cliff near shadow village.
  * Fix hammer stakes pushed too early (#65).
  * Fix enemies active in other regions before taking the first separator (#72).
  * Fix enemy projectiles not removed when taking a separator (#71).
  * Fix saving with life 0 during the game-over sequence (#82).
  * Fix collisions of fire rod and ice rod (#55).
  * Fix torches staying on after game over.
  * Fix weak cavern wall already open in south-east.
  * Make the hammer activate crystals (#75).
  * Improve moving the camera with Ctrl+direction (#34).
  * Remember the last savegame played.
  * Dungeon 5: fix falling hands not properly removed.
  * Dungeon 7: fix a door not correctly aligned.
  * Dungeon 9: fix door closed when leaving without Zelda after boss key (#79).
  * Dungeon 9: fix boss door reopening after killing him (#81).
  * Dungeon 9: update soldier sprites to the original ones.

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Mon, 23 Nov 2015 16:43:38 +0100

zelda-roth-se (1.0.6-1nano) unstable; urgency=low

  * initial release

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Wed, 18 Nov 2015 20:04:01 +0100
