solarus-quest-editor (1.6.4-1nano) unstable; urgency=low

  * New upstream release
  * Fix spin boxes breaking the UI on Windows (#486).
  * Add Ocean Set tilesets to the initial quest (#478).
  * Map editor: fix contours generated tileset specific (#485).
  * Map editor: fix a crash when undoing changing the layer of entities (#471).
  * Tileset editor: save the update maps option when renaming patterns (#483).
  * Tileset editor: fix moving patterns to an overlapping position (#477).
  * Tileset editor: fix crash when a tileset file changes while dragging (#476).
  * Fix possible crash when closing the window.
  * Fix opening local documentation in Windows.
  * Fix tiles getting unwanted enabled_at_start field in map data files.

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Wed, 24 Mar 2021 20:02:58 +0100

solarus-quest-editor (1.6.2-1nano) unstable; urgency=low

  * New upstream release
  * Fix crash when closing tileset views (#467).
  * Fix broken enemies in the initial quest (#466).
  * Automatically install translation files.
  * Update French translation.

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Tue, 22 Oct 2019 20:56:24 +0200

solarus-quest-editor (1.6.1-1nano) unstable; urgency=low

  * New upstream release
  * Allow to build a quest package (#431).
  * Map editor: allow teletransporters to have any size multiple of 8 pixels.
  * Map editor: improve performance of deleting multiple entities.
  * Map editor: fix performance of changing entities layer (#454).
  * Map editor: fix wrong selections after undoing changing layers.
  * Tileset editor: fix performance of removing multiple patterns (#456).
  * Sprite editor: fix persisting error message about missing source image (#451).
  * Dialogs editor: fix line wrapping.
  * Initial quest: remove proprietary file added by mistake.
  * Add Force Software Rendering option to 'Running' section (stdgregwar).

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Wed, 14 Aug 2019 20:37:42 +0200

solarus-quest-editor (1.6.0-1nano) unstable; urgency=low

  * New upstream release
  * Allow to import files from other quests (#4).
  * Quest tree: show all .png and .dat files (#260).
  * Quest tree: show all language files, map files and tileset files.
  * Quest tree: allow to set the author and license information of files.
  * Quest tree: automatically select the currently open file (#336).
  * Quest tree: allow to update sprites when renaming a .png file (#420).
  * Quest tree: allow to open folders with the system explorer (#316).
  * Quest tree: allow to select multiple files.
  * Quest tree: allow to delete multiple files and directories (#354).
  * Allow to view PNG files (#335).
  * Map/tileset editor: allow to generate borders automatically (autotiles).
  * Map editor: add support of custom properties for entities by Maxs (#327).
  * Map editor: allow to use multiple tilesets in the same map.
  * Map editor: allow to change the pattern of existing tiles (#280).
  * Map editor: allow to change the pattern of all similar tiles at once (#329).
  * Map editor: allow to change the origin of custom entities.
  * Map editor: allow to initially enable or disable any entity.
  * Map editor: allow to export the view as a PNG file (#81).
  * Map editor: allow to lock layers (#94).
  * Map editor: show the layer under the cursor in the status bar (#91).
  * Map editor: add shortcuts to show/hide negative layers too.
  * Map editor: keep the selection after adding entities with ctrl or shift.
  * Map editor: add a shortcut to open the tileset by Akadream (#241).
  * Map editor: don't reload the tileset if it is already open elsewhere (#350).
  * Map editor: automatically reload the tileset when it has changed (#362, #375).
  * Tileset editor: allow to change the frame number and delay of patterns.
  * Tileset editor: allow to duplicate tile patterns (#188).
  * Tileset editor: allow to move several patterns at once (#171).
  * Sprite editor: allow to reorder directions by Maxs (#144).
  * Sprite editor: allow to change the frame number graphically by Maxs (#147).
  * Sprite editor: the default origin is now 8,13 as usual in Solarus (#307).
  * Sprite editor: fix precision issues when creating or moving directions.
  * Sprite editor: fix scrollbars reset when adding directions by Maxs (#277).
  * Dialog editor: show the line and column number.
  * Script editor: allow a replace option to the find dialog by Akadream (#3).
  * Allow to select map/tileset/sprite/etc. ids to copy-paste them (#170).
  * Lua console: provide variables game, map, entities and function tp (#268).
  * Clear the console when a quest is started (#230).
  * Fix resource declaration not updated when renaming a directory (#337).
  * Fix crash when opening quest in non-UTF8 filesystems (#373).
  * Fix error message when opening a read-only quest (#264).
  * Fix memory not released when closing an editor (#306).
  * Initial quest: add some shaders (#320).
  * Text editor: allow to set an external editor to be used instead of the built-in one (#398)

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Wed, 26 Dec 2018 20:12:20 +0100

solarus-quest-editor (1.5.3-1nano) unstable; urgency=low

  * New upstream release
    1.5.2
      * Fix recursive folders when creating a quest in initial_quest itself.
    1.5.3
      * Initial quest: add enemy killed animation from Diarandor.
      * Initial quest: fix the source image of the bomb sprite.
      * Initial quest: make musics loop without separate file for their intro.
      * Initial quest: add sounds from the Solarus Free Resource Pack.
      * Initial quest: play a sound with the Solarus logo.
      * Fix error message when converting from older formats to 1.5.2.

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Mon, 03 Apr 2017 19:31:43 +0200

solarus-quest-editor (1.5.1-1nano) unstable; urgency=low

  * New upstream release
  * Spanish translation (thanks Diarandor!).
  * Update maps when renaming musics, enemies and custom entities (#222).
  * Fix resizing the console when a sprite editor is open (#215).
  * Fix quest reopened even if it was closed in previous session (#220).
  * Fix renaming .it and .spc musics.
  * Fix typos in the dialogs and strings editors (#231).
  * Fix typo in French translation (#240).
  * Map editor: fix update teletransporters checkbox in tile edit dialog (#221).
  * Map editor: fix setting destructible objects non liftable (#247).
  * Map editor: save all only if necessary when renaming a destination (#219).
  * Map editor: fix tileset view scrollbar position lost sometimes (#229).
  * Map editor: fix escape accepting resize/move instead of cancelling it (#217).
  * Tileset editor: fix selected pattern view after refreshing the image (#218).
  * Text editor: fix freeze when indenting selected lines sometimes.
  * Text editor: don't indent empty lines.
  * Initial quest: put the solarus logo script in scripts/menus/ (#216)
  * Initial quest: fix wrong hero sprite after game-over.

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Sun, 04 Dec 2016 10:11:47 +0100

solarus-quest-editor (1.5.0-1nano) unstable; urgency=low

  * New upstream release
  * see changelog.txt

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Thu, 28 Jul 2016 19:41:46 +0200

solarus-quest-editor (1.4.5-1nano) unstable; urgency=low

  * New upstream release
  * Add keyboard shortcut (F4) to switch between map view and map script (#75).
  * Map editor: fix entity being moved after closing its dialog (#76).
  * Map editor: start selection when clicking a tile with control/shift (#47).
  * Map editor: synchronize tile patterns selection from map selection (#35).
  * Sprite editor: improve auto-selection after removing a direction (#70).
  * Dialogs/strings editor: add a duplicate button (#72).
  * Dialogs/strings editor: Shows also missing marks on parent nodes (#68).
  * Fix crash on FreeBSD when running the quest (#112).
  * Fix crash on Mac OS X 64 bit.

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Mon, 23 Nov 2015 16:35:20 +0100

solarus-quest-editor (1.4.4-1nano) unstable; urgency=low

  * New upstream release
  * Map editor: add a button to open the script (#39).
  * Dialogs/strings editor: the name is now selected when renaming (#73).
  * Sprite editor: select the sibling item when removing a direction (#70).
  * Sprite editor: add a context menu in tree view and missing shortcuts (#69).
  * Sprite editor: fix change selection no update frame delay of previewer (#67).
  * Protect resource description fields from wrong characters (#74).

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Thu, 20 Aug 2015 19:50:07 +0200

solarus-quest-editor (1.4.3-1nano) unstable; urgency=low

  * New upstream release
  * Quest properties editor: fix setting the write directory field empty (#36).
  * Sprite editor: add a button to refresh the source image (#50).
  * Map editor: fix crash when resizing with no entities selected (#51).
  * Map editor: fix entities still visible when adding them on a hidden layer.
  * Map editor: fix entity dialog allowing to set illegal sizes (#23).
  * Map editor: fix changing the direction of a jumper from the dialog (#60).
  * Map editor: fix sprites not always updated when changing direction (#32).
  * Map editor: show a context menu when right-clicking an empty space (#26).
  * Tileset editor: fix usability issues to create and select patterns (#31).
  * Tileset editor: fix moving a pattern to a partially overlapping place (#29).
  * Tileset editor: fix color when moving a pattern to an occuped place (#34).
  * Tileset editor: fix existing selection lost if selecting with ctrl or shift.
  * Text editor: the find button is now the default one in the find dialog (#30).
  * Dialogs editor: fix crash when comparing empty dialogs (#48).
  * Dialogs editor: ensure that the text ends with a newline (#45).
  * Make the numpad enter key work like the return key (#49).
  * Check the Solarus library version at compilation time (#41).

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Tue, 18 Aug 2015 20:04:58 +0200

solarus-quest-editor (1.4.2-1nano) unstable; urgency=low

  * Initial release

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Sat, 25 Jul 2015 19:58:53 +0200
